Welcome to the world of Mythren, a fantasy setting where dreams and reality have mingled, and where those who dare to aspire to greatness may very well find themselves a part of the Laughing Moon Chronicles!
The world of Mythren has known a long history of conflict that can be broken down into three distinct eras; The Age of Dominion, The Age of Prophecy, and The Age of Wheelhouse.
Each of these historical eras are unique, but there is certainly a narrative thread that binds them together. Although there are differences between these eras, each of the three Ages of Mythren offer a wide world of adventure and compelling conflicts to help establish context for role-playing campaigns!
The Age of Dominion
The longest time period of the Laughing Moon world, this age is characterized but the appearance of the immortals and their rise to power. Some denizens of Mythren choose to worship these entities, while others aspire to seize that very power and rival those of immortal origins. As forbidden magic is eventually stolen by these ambitious mortals, the lands of Mythren are transformed into a battlefield where armies of angelic creatures are bound to Sorcerer Kings and Queens, all vying for control in an effort to solidify an undying destiny.
The Age of Prophecy
From the ashes of the Dominion Age is born a world haunted by hubris and mortal greed. Magic is controlled by powerful institutions such as the Spire of Mystics and the elven tower of Tanthelion, but a rogue element begins to grow as the desire for forbidden arcane secrets takes root. Fear of the ancient world is balanced against personal quests for knowledge and power, but sleeping dangers buries in history move restlessly toward wakefulness.
The Age of Wheelhouse
Now in the third era under the Laughing Moon, the Age of Wheelhouse is set centuries after a cataclysmic event shattered the world of Mythren. A broken moon grins in the sky and the shadow of an ominous tower now looms over the last vestiges of civilization known collectively as the Remains. The world after the Breaking of the Moon is a vastly changed place. Magic is scarce, the gods are nearly forgotten, and all that holds this fraying reality together is the Wheelhouse and the unseen denizens within. A gigantic and mysterious structure, the Wheelhouse is a lynch-pin tower that stands as the last link to the ancient world that was. Yet in these days the magic within the Wheelhouse is waning, and as it’s tenuous grasp slowly weakens, new threats emerge in the Remains of Mythren, and newly awakened powers begin at last to stir. Our heroes find themselves immersed in a battle where notions of good and evil are lost amidst the greater mysteries of, reality, transcendence, and oblivion.
Explore the history of Mythren through the Age of Dominion Timeline